Sprint Speed and Baserunning Metrics
What Statcast sprint speed measures in feet per second, what a bolt is, how stolen-base value and baserunning runs are calculated, and why a fast player is not always a good baserunner.
What Statcast sprint speed measures in feet per second, what a bolt is, how stolen-base value and baserunning runs are calculated, and why a fast player is not always a good baserunner.
K% and BB% divide strikeouts and walks by plate appearances or batters faced. Learn how to compute them, how they differ from per-nine rates, why they settle early in a season, and what they miss.
How the changeup and the split-finger fastball work: grips, arm speed, spin, why one fades and the other falls, and why pitchers lean on them against hitters who bat from the opposite side.
The physics of the curveball explained with worked arithmetic: topspin, the Magnus effect, why the break looks late, how the knuckle curve differs, and what altitude and youth arm care mean for the pitch.
How the four-seam fastball and the sinker are gripped, why one seems to rise and the other sinks, how pitchers combine them, and which statistics show whether each pitch is working.
How the knuckleball works, why it flutters, and what the careers of Hoyt Wilhelm, Phil Niekro, Wilbur Wood, Charlie Hough, Tim Wakefield and R. A. Dickey show about the pitch and its limits.
Run expectancy tables show why a sacrifice bunt usually costs a team runs, and when it still makes sense: weak hitters, late and close games, and extra innings. Worked examples included.
How the slider, the sweeper and the cutter are gripped and thrown, why each one moves the way it does, and what league strikeout numbers say about the rise of pitches that bend sideways.
Which statistics exist for which eras, why caught stealing, sacrifice flies and saves have gaps, what Retrosheet and the historical record add and miss, and how to read old numbers without being fooled by blanks.
How run expectancy gives a break-even success rate of roughly 70 percent for a steal of second, why it changes with outs and base, and how the 2023 rule changes moved the league's real success rate to 80 percent.
About one plate appearance in three now ends in a walk, a strikeout or a home run, up from fewer than three in ten in 2000. The numbers by decade and season, what drove the change, and what the rule changes of 2023 did.
What wins above replacement measures, how hitters and pitchers are credited, why Baseball-Reference and FanGraphs disagree, how to read the scale, and where the statistic stops being reliable.
A quality start is six or more innings with three or fewer earned runs. This guide explains the definition, its origin, its worked arithmetic, its flaws and the other measures of how much a starting pitcher works.
WHIP is walks plus hits per inning pitched. Learn the formula, what a good number is in each era, where the statistic came from, how it compares with ERA, and the flaws that keep it from being the whole story.
How win probability, leverage index and win probability added are built from historical game states, how to read them, and what they can and cannot say about a player or a decision.
Weighted on-base average counts a walk, single, double, triple and home run at their real run values. This guide covers the formula, linear weights, two worked examples and how to read the number.
wRC+ turns a hitter's run creation into a scale where 100 is league average, adjusted for park and season. Learn the formula, a worked example, how to read it and what it leaves out.
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